Pier Pressure
For this update, we will take a small sneak peak at a level from Gunload. It is set in a wharftown/boardwalk environment that has been taken over by hostile forces. It is a fairly simple A to B level, with a single locked gate that requires a key, and a few different pathways interconnecting it all. This is a learning experience for both players and myself, and is the first level I am working on.
Everything is placeholder and still very early WIP; there are no doors, glass on windows, objects/props, limited textures, basic lighting, etc etc.
The first area; an under construction office building with an awning players jump from to get on top of another building that leads them to the next area.
A gate is blocking the way; a warehouse players need to get in from through the roof houses the key.
A more boardwalk area that will have a few different shops and flair aplenty.
A restaurant/bar players can check out for extra goodies.
And finally, an overhead picture of the entire map so far; the end of the map is still being designed.