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We have collected the most commonly asked questions about Lethe: Episode One and compiled them into this FAQ.

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We have collected the most commonly asked questions about Lethe: Episode One and compiled them into this FAQ. If you would like to know more, don’t hesitate to contact us at

What about localization?
As mentioned before, we would very much like to support multi-language localization for Lethe: Episode one; However, as a small company we’re relying solely on our product’s sales and this kind of (big) overhaul is currently simply out of reach.
Because we know there is a demand, we would like to extend an invitation to localization groups who have already made a localization for Episode One or worked on quality translations before, to contact us and provide us with their material, so that at a later point in time we might be able to make this a reality.

What about motion sickness?
Previously there have been requests for a way to limit the amount of camera sway, in case of motion sickness or nausea; Because of these requests we have previously introduced a Configuration File tweak that reduces the sway and should solve most cases of nausea. Check it out here.

Do I need to play all episodes to understand the story?
Each episode is a stand-alone experience with a self-contained story and ending on its own, focusing on different sub-plots or individual characters. Episodes do not need prior play of any other episode to understand, but will create a deeper connection to the story and provide a much more in-depth experience.

What is going on with Lethe (Episode Two)?
The project is alive and we’re actively working on it but that’s all we can share about it at this time. An official announcement will follow once possible.

Support for VR?
There are currently no plans to provide native support for Virtual Reality due to the complexity of the matter. There is however at least one non-official (and thus unsupported) way to use your VR headset with the game:
You may try to force VR compatibility with “VorpX”, as some people have managed to get it to work with an HTC Vive. However, we can’t provide any guarantees that it will work, it might be detrimental to your experience in the game and/or break certain parts of the game, simply because it is not supported by default.

Is there going to be a Mac version?
Due to low demand and the high number of technical issues that need to be overcome as a result of the discontinuation of Unreal Development Kit’s development, have unfortunately led us to cancel the Mac version.

What about a DRM-free version?
The DRM-free version of Episode One is still in our plans, but due to the development of the next project taking up all our available time and the requirements of such a move we’re keeping this under wraps for now.

How do I fix this technical problem?
Most, if not all of the known technical issues reported can be solved by following this guide.



Since the Mac version is cancelled, I'm guessing any hope for Linux is out-of-the-question.

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John-E.K. Author

I was hoping myself that I'd see the game running on my Ubuntu PC but... The demand on both MAC & Linux is way too low to worth the time and investment, especially when we're talking about small teams with very limited resources such as ours.

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I totally understand. If Mac has a low demand for gaming, then Linux is even lower. I know its a LOT of work creating a video game for Windows... adding other operating systems is just more work and more support.
I may give it a try in PlayOnLinux/Wine.

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John-E.K. Author

I haven't tried it on Wine yet. The net framework might be an issue but I can't say for sure.
The good news is that the upcoming installment is running on UE4 currently offering native support for Linux.

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Oh I didn't realize this is a UE4 game. I haven't tested any UE4 games in Wine yet, but have successfully played many UE3 and UDK games in Wine.

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John-E.K. Author

Lethe: Episode 1 is a UDK game (and that's why we have such a hard time porting it into other platforms).
I mentioned UE4 as the base or our next installment that is currently in development :)

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Oh, in that case it will probably run fine in Wine. I have successfully run UDK games by adding dotnet40

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