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I've been taking a little break from this mod and was a little board waiting for the other people involved to make up their minds about things. so I decided to make something a little different on the same theme.....

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I've been taking a little break from this mod and was a little board waiting for the other people involved to make up their minds about things. so I decided to make something a little different on the same theme.....

I ended up deciding to make another version of this mod revolving around the doctorina controlled punch-card automata from modern 40k while I wait,

Commanders (for now)
Adept Dominatus *4 (increases support cap)
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Troops:
Black_Widdow Turret (variant of tarantula robot turret)(probably renaming it soon)
Inducted_Guardsmen (as usual)
- - - 3 custom battle Automata featured
Kasdred Automata (I found some random Kastellan parts as unrigged obj models online and a texture map matching it's uvs on imgur, not sure who made them but they're nice and it seemed fun to combine them with a dreadnought and see what came out, (Cybernetica robot's can use donor part's from imperial Dreadnoughts as spares so it's possible some faction within the adMech would have done it)), I'm in the process of setting up it's weapons, etc.
- - -
Krusent_Automata (I once made a Cybernetica crusader model from a Sentinel, I'm thinking of adapting a slightly more 'ramshackle' version of it and tidying up it's animations a little)
- - -
Kephri_Automata (creepy insect looking robots (made from the marine servitor's backpack, need animating and finishing, might not end up having a nice looking melee but it'll look kind of cool))
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Squad_Leaders:
Data-Smith (changes programming on the robots, lets the move)
Servo-Smith (small cheap weak automata for remotely changing doctorina wafers, emergency alternative to Data-Smith)
Servo-Automata (probably builder unit)

( unless the rest of the team shows some interest in working soon I'm planning on reclaiming full control of the main version of this mod so we can finally have some progress again, I'm deeply regretting not keeping to schedule for my SCAR based implementation and for wasting time with the SCARless version, despite the fun I've had with getting parts of it working, still I think I'll definitely be combining some each approach later)

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