Hey guys, I've been working around the clock lately taking in feedback and reworking the combat to be more awesome. This latest video is not a developer diary but just a short little montage of me fighting the updated enemy. This combat will be included in the updated release of the demo which I would like to get out within 24 hours or so.
Anyway, I'll just quickly run down in text what's been updated. (Also going over dev diary 5 info):
Combat Pacing: The combat animations have essentially been sped up 25%, this really brings up the pace of combat but you can definitely still parry if you focus.
Backswing Direction: You no longer are required to pick a backswing direction, but you definitely can! This has improved combat flow drastically, this way, when you click you will attack no matter what, and if you move your mouse in a specific direction when you first click your character will backswing in that direction (so more advanced players can still parry and clash but it is more approachable to beginners).
No Lock-on: I've removed lock on for two reasons, 1) Since you can no longer change your backswing direction once you've swung there is no need to be locked on, 2) It adds more skill to aiming your attacks on an evading enemy.
AI that isn't totally terrible: The AI will no longer relentlessly chase you and stand in your face, depending on how much health and stamina he has, he will try to move around or avoid you. It's obviously still very basic and probably won't get much better until Javier programs it.
And here is the video :) ...