There has been a lot of progress made in the past month. Here's a brief summary of what's done and what still needs to be done.
Estimated Completion
Tools and File Formats = 90%
Server = 75%
Gameplay = 20%
Visuals = 0.000000001%
Tools and File Formats
For the most part these are finished. I can edit everything that is relevant to the mod. Though there are many files that are still unknown to me, I don't think I'll be needing to mod them. For example adding custom music.
I do want to experiment with building visibility. So that when the player enters a building, only the inside is visible and the outside disappears. This isn't supported by the engine, but I think I have a super hacky way to make this work.
Server
The server is almost complete. I'm very happy with the results. Major things such as movement, visibility, items and skills are all working solid. With the only exception being path finding around other units. I still need to optimize a few things, squash a few bugs, and tie many loose ends. But it works
Gameplay
The game starts... the game ends... Its just the stuff in between that needs to be worked on :P. Right now I'm just play testing many different map layouts trying to see what works best.
Here is a zoomed out shot showing one test layout:
Things like Monster Health/Gold/Damage/wave times will be figured out after I find a level layout that I'm satisfied with.
One thing I don't plan to be supporting are all of the item passives/skills. The time needed to implement them all doesn't make this a priority. Though when all is done I might give it a go. The stats work as you would expect.
I will be posting a video in the next few days explaining the gameplay and changes to some skills.
Visuals
I haven't spent much time with the visual aspect of the mod. That will be the last part to be finished.