A small demonstration of the power of UFE. This video shows League of Legends characters ported directly from the game itself using Maya and Unity.
Using Universal Fighting Engine, it was just a matter of adapting some of the animations I already had and the ones I managed to import from League of Legends by using the Mecanim compatible system from UFE. Enjoy!
The video and screenshots you are about to see are from a fan-made project based on the game League of Legends and its not in any way affiliated with Riot Games official works. League of Legends is a property of Riot Games. I am not affiliated with Riot or its associates.
If you have any questions, feel free to contact me using any of the media channels available:
Youtube channel
Unity Forums
E-mail
Love this kit so far! some of our team members are using this kit for a project and we are just blown away with all the features packed inside. When can we expect to see the AI, grappling, and networking updates?
I should begin working on season 2 development in about a week. Will prioritize grappling and AI. Make sure you subscribe to the Unity thread so you can get updated whenever I get something new to show =)
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how did you get animations into unity?
i thought about a ssm style lol game but i have problems importing animations into unity(i succeded only importing the static models)
is there a way to skip the maya part?