This week we got huge progress in the aspect of the console versions, especially with the Xbox One, with which we have already started to negotiate a concrete launch date for this platform. For reasons of confidentiality and approval with Microsoft we can not yet give more details.
On the other hand, the art team is still working very hard on building the city. Specifically this week we highlight the progress that has been made in terms of optimization and performance. We are very happy of this, since today, in the latest test, with all the city that we have so far and full of props, the framerate is not lower than 70 fps.
Pre-alpha vs beta
Finally, we do not like giving this kind of explanations, because it is off the work line, but we see that on the internet there is some kind of confusion. We clarify once again that the latest version, the 0.184, was published more than a year ago. At that time only two people were working on the project. The rest were collaborators and people who helped as much as possible. It was in 2016 when we were able to build the team we now have. This has taken a lot of effort, time and money, in addition to changing the full game (created from scratch). If we have bet all this, it is because we trust 100% in the game, in the team and in this community. We are getting everything ready so all this waiting has been worth it.
Before saying goodbye, let us show you some gameplay footage with the current state of physics.