Post news Report RSS Landless 0.34p3 Patch Released! Waster Camps and New Models

Ever wonder where all those wasters are coming from? Well now you know! These things are procedural as well. These floating mini fortresses will give you a hard challenge. So please, don’t go there until you're armed to the teeth and have med packs for days. Loot can be found inside. Dead Wasters will also drop their backpacks.

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Super insane patch today! You guys just flooded the forums with problems or maybe it was just one guy posting a lot…? Either way we had our work cut out for us! It takes a lot to build something but takes even more to fix it afterwards. Things we missed from the forums are still on trello, so those fixes will be included in P4 (This is P3)

So before we get to the fixes, here are the new things.

New Model: Whale Lighting

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Replacing the speck that was on the ground that barely illuminated a hallway. This newer model looks more closely to the aesthetic style we want to have in Landless. The lighting on it has also been increased. This item can be crafted and placed in your custom built homes.

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New Models: Loot Boxes

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We’re going to start looking at how to start making looting more interactable. So in the meantime we have introduced these new boxes. They also replaced all current floating loot we have in the game. Replacing the wooden crate, wooden barrel, enemy buoy, neutral buoy, driftwood, and derelict rowboat. Don’t worry we will be adding more floating loot (From our own team) to replace the old content we removed.

Loot boxes have small lights on them to indicate the rarity of the contents.

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Green:

Medium amounts of Scrap

Medium amounts of Ammo

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Blue:

High amounts of Scrap

High amounts of Ammo

Low Chance of guns

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Orange:

High amounts of Scrap

High amounts of Ammo

Higher chance to have more loot per container

Medium-Low chance of guns

New Waster Camp:

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Ever wonder where all those wasters are coming from? Well now you know! These things are procedural as well. These floating mini fortresses will give you a hard challenge. So please, don’t go there until you're armed to the teeth and have med packs for days. Loot can be found inside. Dead Wasters will also drop their backpacks

NEW HUD Resizer:

Rolling out our own custom resizer. Only working for the HUD. We want to bring this out slowly make sure it’s working right for the people with the big screens. There’s a little icon that can be selected near each HUD, this will then bring up another UI. The resizer UI will allow you to adjust the width and length.

Underwater Changes:

When player enters the suit, the Health HUD will be converted to Armor and Power to better signify the type of status the player has.

- Food will no longer heal the player underwater

- First Aid Kits will no longer heal the player

- New Item added: A.D.S. Repair Kit, also craftable. Performs same function as first aid kit put can only be applied to armor.

- Black box loot now added to the tops of tall buildings

- Screen now fades when entering the suit

- Abyssal Worm loot changed to the Chum and Spam Model. Also loot is now appearing correctly. Worm was previously on same loot database as the buildings.

Patch Notes:

- Sprint now drains stamina (You knew this day was coming)

- Drive UI disabled while driving the backwheel

- Orcas and Sharks can now damage the boat

- The boat is now immobilized when hull reaches 0

- New arrows adding the “How Many” UI meaning players can now select max and min all.

- Item Duplication from collecting crafted items have been fixed

- Collider fix on platform working towards the suit in town.

- Recipe and amounts are updated when you’ve crafted something

- Town vendors moved closer to the bar, making it easier for players to interact

- Gunpowder Icon changed, was using the same as wood ash

- Typos fixed for the black box vendor

- When game auto-saves, it no longer covers the whole screen allowing the player to play normally without interruption

- Colliders fixed on the survivor raft located on 3rd story npc buildings

- Sharks have been changed to Tiger Sharks. That way there will be no more confusion on the type of shark that needs to die.

- Wooden bench placement now properly showing a wooden bench instead of the crafting bench

- Loot is now working from the hacking drones

- Player built buildings were having alignment issues, that's fixed now

- Sun is now properly rising from the East and setting in the West

- Shortcuts disabled while confirm amount is active

- Stairs have lost their sweet spot and now just have an anywhere spot, meaning anywhere you hit it now with crowbar will remove it

- Tooltip added for crafting items. No more blind crafting!

- Chum and Spam now spawn a random amount of sharks instead of the constant 1

- Jumping into the water no longer causes fall damage

- Moving back down the ladder on the container ship is now working

- Player can no longer overfuel the boat

- Player can no longer overconsume health/armor kits

- Achievements now working for the SMG and Tactical Rifle, Make sure they are in your inventory when you log in to get credit for the achievement if you’ve already completed it.

- Salter Drug Boats have upgraded their onboard navsystems and will now automatically avoid collisions with Beacons!

- Enemy aggro range increased by 100%

- IMPORTANT Player can no longer wield a gun while driving. As mentioned before we wanted players to do boat bys but the current system we had setup is doing bad things to physics. Don’t fret, we always planned to make the player movable on the boat while the boat is moving, just these things take a lot of testing and math. So please be patient in the meantime and hopefully all the fixes and new things we added should compensate ;)

- When the player is driving a wheel icon will appear over the avatar to show the player is currently seated

- Player no longer needs to look at the sky to drop items, just drag it out of inventory anywhere and it’ll work

Balances:

- First Aid Kit materials needed changed from 200 seaweed to 100 seaweed. 1 Sulfur is now needed as well.

- Procedural spawns will now attempt to spawn a bit further from zone edges, giving better visibility for players to spot loot or stuff

- Because of the new loot boxes, random loot has been increased to have more content

Notes:

More testing needs to be done on the disappearing buoys as we have been unsuccessful in replicating it. This seems to be more of a glitch than a bug so the output log would not be useful in this case. If anybody experience these problems, please detail the steps that led you there.

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Thank You,

CodeBullet

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