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Since I rarely play in ground battles, I'm not really sure about how to alter the units. So what are issues in FoC ground battles that stick out to you?

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For ground battles, I am not really sure how to start changing things. The things I am starting to change have so far mostly been how space units affect land battles (bombers, bombardment, etc.). I know that the infantry combat is horribly boring and looks like a hi-tech Civil War re-enactment, but other than that I don't really know where to start. So any issues with ground battles that need to be addressed, anything that has bugged you about how fast, slow, powerful, underpowered, etc. certain unit are, please let me know. The suggestions made here will very likely make their way into the game.

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neonhalo1
neonhalo1

simply not enough units to choose with
star wars has way more than the game offers
of course they have to be real lol
ummm also the unit count... its really annoying to have like 7 max units in skirmish

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Loganw1
Loganw1

Make the infantry weaker and in larger numbers, in canon they often died from one blaster shot. Vehicles should be more expensive (notice that at Endor there were only a few ATSTs and one ATAT, Hoth had a total of five Rebel vehicles, all modified civilian vehicles.)

One of the best changes to make would be to make ATAT armor have a zero modifier for most blaster/laser weaponry (a few Rebel infantry squads often kill ATATs in stock EaW/FoC.) Another Tank vs. Soldier change to make would be to severely change the armor of soldiers so they can't take an ATAT LASER TO THE FACE (and other lasers, such as Anti-Vehicle turrets.) To help balance this, make the Rebel Anti-Vehicle turrets (said to be able to kill ATST in one shot) take a little time to charge up for every shot (I'm pretty sure u can even see the charging up time in Ep V), and lower their rotation speed so they can't keep up with fast vehicles or kill all of the large numbers of troops.

Giving turrets longer ranges would help make them a lot better for defense.

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Loganw1
Loganw1

As for Consortium units, I would recommend making Mass Drivers stopped by shields (would help a lot to stop Canderous rushing vs. bases, give 2-M Repulsors better protection), reduce the damage of Pulse Tanks (currently two shots to kill ATST or just about any other vehicle besides ATAT/T4-B, and there are 4 Pulse Tanks per squad....) For Consortium infantry I think the main problem is their grenades kill Phase I Dark Troopers too easy, the Merc Assault squads are invulnerable to being run over, Merc Assault Squads and Rancors need to do much more damage against T-4Bs (T4-B rushes in online play are a serious problem, currently only Cuddles is effective.) Consortium could also benefit from having Plex Troopers as an option (Merc Assault weapons do no damage to shields, Plex Troopers seem to be the perfect low-cost tank removal option for Consortium.)

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