We enjoy every news we make because it gets us closer and closer to a very good first release. This time around we have a lot to offer. First off we will show you our 3 newest fun player models and 3 tool model skins.
Homer, Evil Homer, and the red Ice Axe
Mr. Burns, and the tan and blue Ice Axe
This 2man cooperation mini-map is inside the new kz_caverns_deep and it marks the 22nd map we have to offer!
We have released a Kreedz Climbing promotion video, which was included in our Planet Half-Life Mod Presentation. Along with the movie and interview, we can also been seen on the Planet Half-Life Most Wanted List 2006.
We will also try to offer this video here soon as well.
is that possible why we have a wierd glitch wehn we duck while in the air......wheni watch a player from the side while he jumps then ducks...it seemthat at the moment he presses duck....he raises up in the air even more than he was suddenly.......and lands nicely on the block.
this glitch is noticable on your own screen too when jumping, but its seriously ugle when watching others.....i keep saying to myself its a bad blending of animations to that floating and ducking anim.....i wish i could get a guy to reproduce the 1.6 aniamtions for this game :( MAAAAAAAAAAAAAAAAAAN
Id like to try this mod, looks interesting :D
under a month to the release whoo hooo
is anybody going to make real climber skins? i mean people dressed in ice climbing gear, or bouldering?
I rater see more tools, like grapling hooks and ziplines
Mr Burns! I hope you made his nose bendy when ragdoll, like a limb...that would be so funny...
" is anybody going to make real climber skins? i mean people dressed in ice climbing gear, or bouldering?"
Theres a winter (ice) climber and a summer ( rock ) climber model also.
It should be noted that currently the models use the HL2DM rig and animations. Any model should work. If I ever actually play this I'm so jumping as the british infantry from my mod xD
that actually would be something very interesting! funny
it is my goal........to one day have the exact same animations as CS1.6 to complete our perfect feeling from that engine in source. kind of a hard task here but we are getting much closer again with new movement updates.
Draco...did you add some wierd air friction codes or were they already there?...kaos killed them its smooth as a George Clooney now
lol! Best comparison ever?
And not that I know of. I merely set friction to a value that went from min to max then min again over a certain time. The only other modification was when I fixed it so that the crouch speed would be applied as you crouched, not when you hit the ground, like HL1(the 'slide' feeling you said you had when you were stilling running while you were crouching)