Hi, Cyfieithydd is here!
This week our team has worked hard and today we have lot of new things to tell about. We've implemented dynamic music in our game, also we began to build new high-res, reallistic and beatiful landscape. Also, as i promised, i'll tell you about our close combat system. And small bonus at the end. So, sit comfortable and enjoy!
Our composer João Freire has made great job and created some wonderful music for us. Kingdoms music system is dynamic. That means, that different music is played depending on many factors like weather, day time, amount of clouds in the sky etc. To make it more clear, here is video:
Great, isn't it?:) I'm sure you liked it, as i am! If you want to hear our music without video, here it is:
And we're moving to our next goal - landscape.
In our rrevious news i've already told you something about our map. But there is no limit to perfection, right? So, i decided to improve our landscape as good as possible. Our experienced landcape designer Alexander Kalashnikov gave me some good ideas about it and now he is working on our new map. I made new height-design and it looks like this:
Also i made some render in GeoControl, and got this result:
I'm sure that Alexander will do our final landscape much better that this qick render!
Now i want to tell you a little about our LOD system, that is unusual for such game-engine like Unity. To make game-buld work smooth and with high FPS i've created script system, that allows Unity to use almost endless terrains without crashes. As far as i tested this useful LOD-system on my PC, all works just fine. I think in a week we'll show you our first remastered landscapes.
And now let's talk about some stuff, i've promised last time.
So, the main idea is to make a combat dynamic - when you'll move your mouse, your hand (and sword in it) will also move. So you can make hacking attacks by just moving mouse. Of course all movenet will be scripted and will look and animated natural. When you have to defend or parry, you can hold right mouse and your sword will change an agle to flatwise. Also you can make fast and deadly point attacks by clicking left mouse on different enemys body parts.
Yes, that's small bonus i promised. We've made main-menu with some landscape view and music. Day time and lanscape are random every time. Looks good, but we can do better, right?:)
So, freinds, that's all for now! Our work goes well, team grows and you'll see many new intresting features next time. Also, we're still looking for experienced 3D-modeller and if it's intresting for you to work on such project like Kingdoms, please contact me.
Hope you liked all stuff we showed you! Till next time!
I'm so excited about your game men, this can be so awesome ! Please don't give up and make this happen for us !
I always wanted a game with this combat system ! I'll buy it anyway ! :D
Whole team does our best to not disappoint you and make Kingdoms exactly as we planned. Thanks for you support, it's very inspiring!
Love everything you addeded guys, I don't believe that this could disappoint us, just don't rush too fast guys stay steady, I have trust in gamers that they can wait, like I'll do.
We all can wait for a nice game. Approved.
For what I have seen, the game promises a lot, but is still in a very early state. I completely agree this guy. Everything is just incredible. How the tree falls, the clouds moving... The concept of combat is really good aswell... HOWEVER, I have the impression that animations aren't fluid enough, maybe because you need more intermediate animations so as to make the game feel fluid.
Skipping the fact that you still miss those intermediate animations, the game concept is GREAT. With a little bit more of work, you would be better than any other AAA game.
And I will tell you once more what I told you in other post. If you want someone to help you building a story/campaign with some charismatic characters, I could work on a story, I'd love to do it, in fact.
Yep:) See last updates)