Hello again, welcome to our third DevLog!
Today we're going to show new added features to the prototype and more environment/character concept art.
This week's changes include:
- Quick Time Event when the enemy catches the player;
- Floating camera type enemy that spawns little enemies;
- Player now has lives, and each time he misses the Quick Time Event, loses one;
This week we focused on getting a rough idea of the general look of the environment and characters.
Environment / Animals
That was it for today!
Till next week.