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Technical stuff to work out... it's my favorite part!

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The summary of this post is sarcasm, of course, technical stuff is quite frustrating to work with sometimes! Basically, the new intro section I had mentioned in an earlier post is done, but now the technical aspect of implementing the puzzle needs to be handled AND an inventory system of some sort needs to be created from scratch.

Daunting? Nah. A lot of time? Yes.

In any case, just wanted to let you guys know that's what's being worked on atm. And hey, if you have more experience with Unrealscript programming than me hit me up, I'm actually considering bringing a dedicated programmer on :P

Thanks everyone who's following the game, helps keep me motivated to continue production when I see peeps are interested! :)

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