Post news Report RSS Journal #6: Holdover Release

Going to toss out a small demo for the people having downloading problems.

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Heh, I wanted to keep the new maps and such a surprise. But it seems that people are having some issues downloading the Speed Melee version and it's predecessors, so I'll throw you a bone.

Mediafire.com

It's only the Raditz fight, but it has the new energy grabbing system in place. There's the new map I'm working on which hopefully looks much better than the previous maps -- mainly because I am modelling from an external program now which is much, much easier.

You'll be able to fly out of the map and go through it in some places, but it is functional none the less. There have been some pretty significant graphical improvements, and if you play on the "Fantastic" setting, the particles will blow your mind (maybe?).

The actual full release will have a ton more, trust me. There's some things that I have been getting input on and the ideas both great and ready to get implemented. I'm still in the process of remodeling/animating all of the characters though, so bare with me on that. I've even restarted Goku... again.

There's just something about the Goku I modeled last week which doesn't do it for me. I have a new version you can see here:

Img406.imageshack.us

I know it's a big waste of time, but I have to like it before I send it out there. Let's just consider last week's Goku a warm-up. And thank you to Zielan who helped me out with getting his accuracy to a point I was confident in.

Oh yeah, so grabbing balls.

To grab energy attacks, just block them with Alt, and then click LMB to overpower it. If you run out of energy, you'll lose. Pretty basic, and by the way all QTEs are now on LMB instead of CTRL (Beam Struggles, Shock Exchanges), just to keep things universal.

One of the things we discussed this week was that the original audio for DBZ uses the Japanese Music, and because it isn't Faulconer, they aren't playing it 100% of the time. So because of this, in nearly every dialogue scene, there's no music, which means we can rip the dialogue without any background noise to ruin it, which means that cutscenes are going to have voices.

I know how awful that text box looks, so this will be a much better alternative. I'll throw some basic subtitles in there too, but it should make the experience even more realistic because when voices are parented with the ZWC Cam for cutscenes, it should feel like we're actually there on the battlefield.

Throw in some widescreen blocks and fade out the GUI, and we will have some badass looking cutscenes.

And sorry for not posting the journal sooner, it's been a long weekend so I was just kind of burning through work and didn't have anything really to talk about, which is why this journal is a lot shorter than the other ones.

So with that, I'll reach you guys again next week, and I hope you enjoy this little snippet of a release I've prepped for you.

PS: I know the map is really empty atm, so if there's anything you guys have in mind to fill it in, drop a comment and I'll get to it. I have some ideas, but it still feels like dogshit with them. Definitely going to try and throw in some more destructibles to bring the matches to life, but that's for another day!

Later!

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sidsayian
sidsayian - - 6 comments

hey i dont know what the problem is i download it from the site man and then i still had the same problem it says mono.dll wont load so can you plz tell me whats going on or i need a certain program to make the game work thanks

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JordyJS Author
JordyJS - - 271 comments

I'm not sure why. I included the data directory, so unless you're moving the .exe file around or you only extracted the game, I'm not sure I can help you, sorry :S

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sidsayian
sidsayian - - 6 comments

i used winzip to extract the .rar download file and got eveyrthing in a new folder and well i get the same message

mono: failed to load dll

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JordyJS Author
JordyJS - - 271 comments

It could be because you're not running your OS as an Admin, or because of your DEP Settings with your Anti-Virus software. Try either of those if you can and tell me if that helped any.

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sidsayian
sidsayian - - 6 comments

ok thanks i will try that

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sidsayian
sidsayian - - 6 comments

ok i dont think its my norton i took it off and still got error message and i did run it as admin so i just dont know why its showing that message this is kinda sily because if it works for other people why wont it work for my xp version

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Kiurimaru
Kiurimaru - - 54 comments

nice game

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Kiurimaru
Kiurimaru - - 54 comments

btw what do you use to model the characters and the animation

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JordyJS Author
JordyJS - - 271 comments

3ds Max, and glad you like it :).

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sidsayian
sidsayian - - 6 comments

well im going add something i would rather play your game instead of playing esf or that dbz lite game both using the steam program sence i dont want ot use that provider anymore plus i wanted to play your game because its base off z sagas and stuff i own so hope you understand man thanks for your support:)

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Kiurimaru
Kiurimaru - - 54 comments

DID YOU ALSO USE THAT TO CREATE THE MAP

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JordyJS Author
JordyJS - - 271 comments

Mhm.

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XaviorTrikiri
XaviorTrikiri - - 195 comments

Really dig the dust and rubble effects when powering up. What you could add to the map is some foliage. Like tall grass, flowers, misc. plants, and possibly a pond with fish in it.

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Kiurimaru
Kiurimaru - - 54 comments

yeah and theres a glitch when powering up just stop and jump then power up and you'll see the dust sameway

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