0.0.18 [25.01.2016]
General
- Portals to different enemy types are now unlocked for testing purposes.
- Player units no longer can move freely after clearing a stage.
UI
- Added a game over screen.
- Added speech support for units.
- Minitips are shown less.
Units
- AI units are more likely to attack ranged units than melee units.
- Goblins have been redesigned.
- Units on Marked tiles take 50% more damage from all sources.
Mechanic
- Marks an enemy tile.
- Summons an Auto-Turret.
Auto-Turret
- Deals ranged damage.
- Destroys an empty Marked tile.
Bruiser
- Damages an enemy and heals that amount.
Thief
- Now steals Gold equal to the damage dealt instead of a Shard
Sniper
- Deals ranged damage.
- Marks an enemy tile.
Bug Fixes
- The Small Health Potion is no longer selected by default.
- Banshees can now move when trapped.
- The Move skill is no longer automatically selected when using Matter Switcher or Mixer Upper.