The day has come, and Purgatory has released.
It's been in development for a long time, and both dogelord and I are glad it's over and done with.
Purgatory isn't long by any means, it's a short wad, for the sake of keeping things linear and simple and not going too ambitious to the point of just boring the player. We don't want that.
There are many surprises awaiting you in Purgatory, so if you'd like to, give it a shot.
We hope you enjoy playing it, as much as we enjoyed making it!