Here are some informations for you.
First of all we want to thank 3D_Mike for sending us his famous de_deadlock textures. Player is going to work with them on his new map.
Currently Postmann is working on the last p_ models and Acumen is assigning the last Playermodels for getting them ingame.
Addtionally Juschua "JP" Peschke joined our team and is going to contribute some character models and sounds for the mod.
Besides we got Blackjack's and Guriamo's to use some of the impressive Operation: Red Falcon models(the mod is canceled). Hence this I can present you some new renders by Postmann:
In addtion to this Birdhouse finished his skin for McStyle's Mosberg 590 model, so you can find another render in our equipment section:

Subsequently hessi completed his skinning work on Postmann's camera receiver:

I hope you will enjoy the pics and that I can present you more of the new Alpha on this weekend.
Finally I am looking forward seeing you droping us a line in our forums.
Stay tuned,
-Lars "FallenAngel" Dammann
Development Supervisor
I really like the renders on those weapons, how many polys are you averaging on those? Nice work, mate.
HL can only handle up to about 1500, so i doubt that they are 2500.
this mod must be the ultimate cs clone, just been looking at there site.... *no comment*
There's nothing wrong with that if they can do it better than CS.
how come u said It is going to end... ?
if you get moderately reent radeon drivers u should have no problem with extremely high poly HL models
i know it works because the ak47 model i use in counterstrike is over 2800 polygons and i get 99 FPS (9700 PRO)
Expect a release within the next weeks...
We are no CS clone, but I am tired of this discussion. The mod is more like Swat, RS 6 or Hostile Intent and our testers knew that.
Weapons are about 1100-1200 (max) polygons.
Please make some real thumbnails next time :P Slowing down the whole front page here :(
Nice pics and way :D