As of today Patch1.01 both server and client are available! We’ve been working hard on reading the feedback we’ve received over the past week, and would like to thank everybody who took the time to provide us this information.
The fix list for this patch is:
There’s much more on the way! We’re working hard on rounding up a stable feature set, which will be followed by many new expansions including all kinds of new infantry, vehicles, weaponry, superweapons and game-types.
Be sure to drop by our forums for feedback and suggestions to help us improve!
We also would like to take to time and welcome new crewmembers Puzzlemaker and Boecke! A big welcome!
We’re still looking for new modelers, texture artists and mappers. For more information email vvg [at] isotx.com.
Download the new client here:
*Download Patch 1.01 via Moddb
Server admins will need to download the new server package here:
*Download Windows Server 1.01 via Moddb
The 1.01 Patch requires Iron Grip: The Oppression 1.0 installed. Download the 1.0 installers here:
*Download 1.0 Full Client installer via Moddb here
Greetings from the Iron Grip dev team!
www.isotx.com
Why increasing grenadier production time ?
Anyway , the rest of the changes are good.
'Feedback' is one word for it...
Cool, that should take care of just about all the issues :) downloading now
As long as the commander stops crashing every 10-30 minutes, then THIS IS PERFECT.
More power to the 4Orge? I thought it had a lotof power already, but doesn't quite do the damge you'd expect it to do on soldiers. You gotta aim very precise if you want to make them fly around in groups.
Most of the changes seem very good and I can't wait for more units and improved pathfinding. Also you should get some kind of notice when you send troops to a capture point and they get attacked on the way. I like this mod very much and see a lot of potentila in it. Even thoug it didn't convince me at all when I first played it.
The updates aren't on any servers yet, so I will wait and try later. Cheers for the fast work, well done guys!
the tanks have no weakness now...turrets are still slow as hell on the cannoned tanks.
can't pick up grenadier and conscript weapons..
takes 4 40gre shots to kill a riot tank and about 6 molotovs..
melee animation for all weapons still buggy.
tanks are supposed to be hard to kill, and grenadier and conscript weapons will never be picked up, ever
although I would like to see weaker tanks (vs antitank rounds anyway, since they are ANTI-tank) if you balance it with faster tank builds