The release didn't go as well as expected. I made a final version and uploaded it to some FTP.. The problem was that not everyone was able to play it: my mistake. It was because of the wrong mod structure I used so I'm trying to create a working IR 0.2 at the moment
Furthermore the team had a small break, as some of you might have noticed, but is back now. Dagroov will be focussing more on mapping, Mitlancer is learning how to UVW and Cathbert is working on a playermodel.
Since school has started Dagroov and I, and perhaps some other members of the team, will try to work on Maxed Out in their spare time, which will not be as much as we wanted to. But right now things are starting up, so I hope to bring you some screenshots soon, both of the playermodel + ingame.