Post news RSS Introducing Brickout Zero Gravity

This is the first public appearance of my game. Let me introduce it in a few words: classic brick breaking game, but with floating bricks and smooth control. There are bonus items to collect, and enemies on the stage. And all of this stuff is served with an old school pixel art.

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This is the first public appearance of my game. Let me introduce it in a few words: classic brick breaking game, but with floating bricks and smooth control. There are bonus items to collect, and enemies on the stage. And all of this stuff is served with an old school pixel art.

Brickout Zero Gravity logo

The game reminds the old style arcade games, with a little extras in almost all parts of the whole experience. For example the enemies not only does their job along the game, but they becomes stronger, larger while the game progresses. Also the game speed is always increasing during the game.

Brickout Zero Gravity screenshots Brickout Zero Gravity screenshots Brickout Menu Brickout Zero Gravity screenshots

The game is designed with 100 single player and 50 multiplayer levels, and 3 difficulty modes (easy, normal, hard), Each with its own Game Center Top list.

The background: this game is a one-man project. Everything was made by me, from the first pixel, to the last line of code (except the music/sfx). Making a game was an old dream, beginning when i started coding on c64. Now, 20+ years later, it seems that finally this dream comes true. I really hope that the fans of the genre will like it also.

Updates coming soon!

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