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gazornonplat discusses the challenge of coding a non-linear game and shows how we plan to go about doing it...

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Apologies to those of you viewing on dated or poorly developed mobiles, and to those of you with very slow internet connections, but this is simply something better explained in video form.


sounds like you just need a two way linked list ;) hehe. But in all seriousness, this sounds perhaps too complex. Perhaps some kind of "BSP for text adventure scripts" concept is in order...

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