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I've made a series of changes to HaVoc's general design, which help define it more as an individual game. -The list of gametypes has been slimmed down to your basic gametypes (DM, TDM, CTF, Tourney), and the two new types, Hoard and Capture Point. -Team-oriented gametypes will now have a limbo

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I've made a series of changes to HaVoc's general design, which help define it more as an individual game.

-The list of gametypes has been slimmed down to your basic gametypes (DM, TDM, CTF, Tourney), and the two new types, Hoard and Capture Point.

-Team-oriented gametypes will now have a limbo system, in which players can select their starting weapons and grenade type.

-Each weapon will have its own weight, and will effect the players speed and falling damage.

-3 types of grenades will be offered: frag, smoke, and concussion.

Also, if you're intrested in specific details regarding the weapon balancing, you can have a look at the weapons spreadsheet.

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