Post news RSS Incoming Source Weekly Update #4 [10/07/05]

It is Friday once again, and we are back with yet another weekly update. We have been hard at work this week, working on a bunch of various types of things. Including models, environments, animations (heavily) along with textures. This week we are unvieling inm_strike. Probably our prettiest map to

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www.incoming-source.net
It is Friday once again, and we are back with yet another weekly update.
We have been hard at work this week, working on a bunch of various types of things. Including models, environments, animations (heavily) along with textures.

This week we are unvieling inm_strike. Probably our prettiest map to date. This map takes place in an near-mountain region in a grass-land type environment. There is a lake with a flowing river going through out the map. Their is a bridge going over a small canyon along with a base in the mountains and another base near the head of the lake. This is one of our larger maps, possibly even bigger than inm_scale.

Link to inm_strike preview video:
www.incoming-source.net/files/inm_strike_preview.zip
Link to iSource - Eternal Wound.mp3:
www.incoming-source.net/files/inm_eternal_wound.zip

Also this week, we have a video preview of inm_strike as well as a new soundtrack availible on the files page.
Titled: 'iSource - Eternal Wound.m3'
This is our menu music when you launch the game.
Enjoy it!

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Contest Details:
The contest started last friday. Here is the official entry for the Contest.
The contest started on September 30th. It will go until October 21st.
One of the entry-types has changed, so make sure to read this.

There is two weeks left in order to create one of the following. (You may submit a piece of work for each category if desired).
1. Wallpaper / Poster Art:
Create a wallpaper or poster based around Incoming Source
Feel free to use our media and / or create your own to make the winning piece.
2. Concept Art:
Create a drawn conceptual art based in the Incoming Source Universe.
This category seems to be the big pick. Aim for realism. Nothing cartoony.
3. Box Cover (DVD) *New Entry*
Create your own Incoming Source Box Cover. Again, as stated above, feel free to use any of the media on the site along with new media being posted next week in order to give more poses and images for this contest.

To submit your contest work, please read the following:
You can submit for each category. You are NOT Limited to one.
When you feel that your work is ready to be sent, please use the following.

E-mail: David@Prassel.com
AIM: Praz1187
MSN: Praz34@msn.com
ICQ: 54157633

Or you can feel free to post your work on our Forums in the Contest Thread in the General Incoming Discussions Board.
DUE DATE: October 21st, 2005.

Three Winners: Work included on site and ingame (if possible) along with a full beta tester position (goes until the game is officially released to the public. Also will be allowed to test the updates and patches before officially released).
Good luck!

______________

Progress Update:
-Penguin Model Compiled.
-Trojan Player Model Compiled.
-Adding Specular maps and Bump maps to Trojan model. (Reflection in the visor and more detail on the actual body).
-Code being done like crazy.
>>redoing Rounds gameplay code.
>>*added* realistic recoil (screen now shakes as well)
>>Official HUD ingame soon.
>>Iron Sights underway.
>>Melee attacks (50% damage per hit as of now. Damages being adjusted through-out testing process).
-Gladiator Texture 90% complete. Will be complete by next friday.
-Penguin UVmap released. Being textured.
-Sako-TRG-22 heavily underway. Will be done shortly.
-Every current weapon in the alpha has it's official model with sounds and our hand models. One exception, the Steyr-M.
-M4a1 re-modeled parts. Skinned by Pete.
-FNC30 Model Complete. UVmap release shortly.
-XR8c model complete. UVmap release shortly.
-Alien Sniper Rifle model starting next week.
-w_models complete for: steyrm, m4a1, mp5, fn2000.
-Player animation testing has begun.
-SteyrM pistol being re-animated.
-Sako TRG-22 being animated.
-Prop models coming along nicely.
>>Ammo box model and texture complete (two versions- clean and war-torn).
>>Pine tree model complete. Being textured by LOOM.
>>Dumpster model complete. Being textured by LOOM.
>>Road sign model complete. Being textured by LOOM.
-Base models are underway by both waedoe and Grr.
-Music and Sounds are also going crazy this week:
>>4 new songs complete.
>>>isource - serenity.mp3 (soundtrack)
>>>isource - aging wound.mp3 (menu theme)
>>>isource - grogg.mp3 (inm_grogg)
>>>isource - reunion (soundtrack) (sing)
>>Walking sounds have begun. (For various types of surfaces. Snow, grass, gravel, dirt, metal, water).
>>Ambience still underway. City ambience is beginning soon.
>>2 out of 3 sets of the radio commands done (Male - American | Female - American)
>>BT changes name to HalfNoise.
>>HalfNoise gets an amazing new unit to make even sexier sounds.
-Mapping department working like crazy.
-Plenty of new maps underway. I can leave names, but no descriptions (yet):
>>inm_strike (today)
>>inm_outskirts
>>inm_desolate
>>inm_tundra
>>inm_torn
-Praz is trying very hard to get good at his game.
-Side note: Added editing forums to our Forum.
-Side note #2: Day of Defeat: Source is amazing. Get it! (I'll play with you).

So thats the progress of this week so far. Some nice stuff is getting done.
We are planning to reach Internal Alpha Build 1.00 by the end of this month. That alpha is the alpha where we can start recording ingame - gameplay footage that will be extremly nice and definitly worth showing to the public.
Thank you for reading, Catch us again next Friday.
www.incoming-source.net

Link to images for news post if needed:
www.incoming-source.net/media_maps/inm_strike1.jpg
www.incoming-source.net/media_maps/inm_strike2.jpg
www.incoming-source.net/media_maps/inm_strike3.jpg
www.incoming-source.net/media_maps/inm_strike4.jpg
www.incoming-source.net/media_concept/inm_war.jpg

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