Post news Report RSS Improving Onager and Mandator IV

If you have played the mod, you will know how these two units had problems targeting enemy ships with their main guns. The main problem is how the ships in the EAW do not change the height and these units can not target most of the enemies if they were not in front of them. Very simple.

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But......most of the problems have a solution. Perhaps it is not a perfect solution because it adds a strange movement to the ships but.......now they will target the enemy directly with their main weapons and they will be units much more useful.

In addition, you will not note it but the Mandator IV has 24 anti fighter new turrets and these weapons run much better now.


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nitebones
nitebones - - 222 comments

personally I love the Onager as it was a perfect specalised ship that fits into the empire theme, as it was designed for one thing sieging planets and it fits that roll the best, not these lazy up scaled isd 1 from the latest film which they just stuck a cannon under it and said "hay this thing can blow up planets now"

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Guest
Guest - - 689,317 comments

does your mods in STEAM WORKSHOP already have First Order Faction in campaign?

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