A small preview of the improved melee combat, you can now dodge hits like in Dead Island, plus the melee animation swing bug is fixed so no more floppy hands while trying to attack. Melee combat is a bit slower now but more fluid and tactical.
Project Frequency is an immersive open world survival horror inspired by old school horror games such as Silent Hill/Resident Evil.
So this game is just a horror game but not as scary right?
The game has 4 main points, combat, exploration, horror and replayability. They all are balanced and complement each other, the game will be really scary but we're looking at psychological/atmosphere horror mainly. Think of Silent Hill mixed with DayZ/Dead Island, there will be certain areas that the game turns into Outlast, where you can't fight and the best method of survival is hiding.