Post news RSS HyperFighter VFX push!

What's been going on in the last couple of weeks and a VFX push.

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A quick update on some of the work being done of late, mainly a VFX push for a few areas.


To kick things off, the lazer beam and water actors which look pretty cool and work well in the game.

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The water dynamically works out the position and size of the passing object. These real-time calculations are not too demanding and seem to do the job!

A new area in the game has these gravity blocks which serve as a gameplay mechanism, they pull the player around making it more challenging to get through.

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Each block actor can have different sized gaps and dynamically change in-game. For the VFX beams were used and the gap size info is always passed on each change for the visuals to look right.

gravblocks1 i

The explosions were next on the list, from first to last - Much use of GPU particles!


Player explosion, hopefully one you're not witnessing too often!...


Homing missiles.


Players weapon Bomb explosion.

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Be sure to check out below for more news!


Yes! Sparks! Now I don't see where I fly! Elegancy? Efficency? Optimisation? No!
More sparks! Yes! Daddy! Yes!

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