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The first big interview on Deep Rock Galactic by the friendly folks at Co-Optimus. Check it out for lots of new information on our upcoming co-op sci-fi shooter.

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Ahoy!

The first big interview on Deep Rock Galactic by the friendly folks at Co-Optimus. Check it out for lots of new information on our upcoming co-op sci-fi shooter.

Here is a snippet from the interview:

Co-Optimus: Your first title, Deep Rock Galactic, is about a group of dwarves that are sent to a hostile planet to try and extract all the precious minerals they can find. You’ve described the gameplay as “Left 4 Dead meets Minecraft.” Could you expand upon that a little more? Will players have to use the materials they find to build defenses?

Søren: So, when we say “Left 4 Dead meets Minecraft”, we basically mean “co-op action in a procedurally generated world”. In Left 4 Dead, working together is crucial to your survival, the action is intense, and the special enemies force you to think and plan, it’s not just run’n’gun. Minecraft, on the other hand, gives the player a true sense of exploration and wonder - each level is unique, the world is fully destructible, and full of things to discover. Those are the qualities we aim to combine in Deep Rock Galactic. We’re focusing on the caves, because it fitted the vision of digging for gold, but also because it very handily limits our scope - the same goes for setting the game on a single planet, and not in an entire galaxy or universe. Our goal is to create the most awesome and beautiful procedurally generated caves ever. Or something close to that.

Read the rest here.


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