Thanks for reading the first news post for the Vaygr Expansion Mod for Homeworld 2!
(Don't I just sound like I'm automated?)
Now that I've got my failure of a sense of humor out of the way, let's get to the point, shall we? I'm confident that all of you have read the summary before reading the actual post - But just in case you haven't:
- There will be an update/news post on the final day of every month.
- There will be no exceptions to the latter, ever, even if there's nothing to show and all we can say is what we're currently working on.
- We will try to answer all questions, but please, check the FAQ under the 'Features' tab before doing so in order to see if your question has already been answered and has been added to the FAQ.
(To clarify, just because we have a set time for scheduled news posts, that doesn't mean that we won't tease you earlier in the month!)
So... Any piece of actual news? Not really. So I'll just tell you what the team is working on instead!
Forloftol, prey tell, what are you doing at the present time?
"Recruiting. administrative stuff, I'm also writing more of the script for the mod."
Hey, Kharak_Survivor, how's it going?
"Pretty good! I'm currently working on two more models in order to add variation to the KUNDE ships as well as refining the original! They 'should' be ready for preview in the update at the end of August!"
Douglas 'Forloftol' Bacon, Project Lead