We now have an official release date for the first release, Allies and Confederates of Paradox:
BE THERE OR BE SQUARE. OR YOU COULD BE THERE LATER IF YOU WANT. THAT'S WHAT'S GREAT ABOUT THE INTERNET. IT STAYS THERE FOR YOU. BUT BE THERE AT SOME POINT.
Obviously, this is later than our previously stated release date of "Late May" - as much as we hate breaking promises, the fact is that we just recently learned that each infantry unit needs something on the order of 160 animations. That means we'll probably have at least 2000 animations to complete for this release. Sketch is doing his best to find people who can animate/learn to animate, but even then, it seems like 2 weeks is a little bit of a small window for that.
With the whole focus on America this release, and with July 4th coming soon, and with the requirement for a beta still remaining, we decided that would be a good target to aim for. That means that if you want the full mod, you'll unfortunately have to wait another while... but ALL of the Allied units are finished (except infantry animations) and almost all of the Confederate units are finished. As they go in we'll be posting videos, possibly showing off either fun combinations we've thought of or different unit abilities.
Oh, and as for the beta... it will (unfortunately for a lot of people) be a closed beta. Even though we know a lot of people would be glad to play it in an unfinished state, we feel like it would cheapen the final product... but we do want to make sure people can bugtest it before release. We've got a list of people who we'll offer beta entry to and we might change it over time based on a variety of factors, so if you think there's any chance you'd get a shoutout from a Paradox team member for any reason, watch your PM inbox and your wiki page (if applicable)! Pre-emptive warning: Do not ask us for beta entry. We will be upset and you will probably lose any chance you may have had at beta entry otherwise. But of course that's just a general rule, so if we offered you beta entry before and forgot you could always just remind us or something.
Unfortunately, we will be cancelling Minimod 3.0 for a variety of reasons (technical issues, etc) but the Auto Go and possibly the Myeche will be present in Release 1 alongside the Allied and Confederate additions. It just doesn't seem fair that Allied air superiority gets such a massive boost while Japan still lacks proper T1 anti-air.
Sorry that it's still going to be so long before you guys finally get your hands on this stuff... but it's just another month and a half! The wait will pass before you know it.
If I remember I'll try to post updates on features we'll have in the release in addition to just the units. We've been testing the Assassination game mode and it should be ready by the time Release 1 comes out.
Again, sorry to make you guys wait! Hopefully the wiki, forum, podcasts, screenshots and videos will help pass the time.
One last thing: we are still in need of mapmakers! In the past we have been a little slack in the search for people who can make proper maps (for example... umm, forgetting to respond to PMs. Sorry if I did that to any of you...) but now that the release date is getting nearer and we've got some special game modes, the search will begin in earnest. Shoot us a PM if you want to make maps for us, or if you have a map already that you'd like to submit! I can't speak for the rest of the team, but I promise I'll respond this time. :/