Hello everyone! Given many people both here and on Discord have been asking me how the Renegade Knight will work in the mod and since I would like to post some progress,I think I could try something different and hit two birds with one stone.
In the upcoming version,there will be the option to choose ''House Glaw Support' at Tier II.This will give you access to many new toys in your arsenal(which depend upon the branch you have selected) at a price which dynamically change your strategies,so you will have to plan accordingly!
Miriael's Branch receives the Knight,as an alliance between the two Houses,Glaw and Devine.
It replaces the Subjugator Titan as the second relic option in the War Machine Portal.
Essentially,trading the raw firepower of the Subjugator with the flexibility of a Knight.
Note:like all relic units,they share a shared cap,so in normal matches,you can only field one relic unit.
However,progress is made in Unification(with which,the EC mod is fully compatible) to offer something different.
Note 2: Lucius' branch also gets the same treatment,however with a completely different war machine which I will not reveal yet. ;)
Once you get your Knight on the field,you will notice it has a unique sub menu.
Upon opening,you will notice a handful of addons/weapon upgrades.
These addons have their own basic requirements (not related to Easter Eggs, simple stuff).
One of them is the extended House Glaw Advanced Wargear upgrade,which farther solidifies your friendship with the House.
Once all requirements are met, you will be able to choose what fits you the best for each situation and essentially make your own Knight loadouts!
Possible weapon upgrades are:
Right arm:
- Autocannon(default)
- Right Chainsword
- Thermal Cannon
- Las Impolsor
- Plasma Cannon
- Chaingun
- Lighting Cannon
- Volkite Vegulaire Cannon
- Blastmaster
Left arm:
- Chansword(default)
- Chaingun
- Thunderstrike Gaunlet
Top:
- Missile Launcher
- Quad Autocannon
Hull:
- Heavy Stubber
- Melta Gun
- Grav Gun
And as a bonus:a ceremonial mask for the head,which gives access to the Ion Shields.
Pictured:The House Devine Knight in melee while upgraded with a las impolsor, thunderstrike gauntlet, missile launcher and ceremonial mask.
And that should be all folks.Do tell me if you liked this type of a ''dev update'' and if you would like more of this in the future. :)
I should mention that the next version is actually pretty close to release,if everything goes well,so stay tuned for more news regardless!
Have a good one.
-Kekoulis
This was very informative. I had so many questions about the knights and you've pretty much answered them all in this dev update. I personally enjoy updates like this, it keeps us in the loop and feeds the hype!
like that..information is power
Hmm I guess **** the May 30 patch then.
Better wait for the new one.
nuruddinshah52 Excuse me,but which May 30th Patch are you referring to?
If you mean the small Unification Patch,that is for the Imperial Fists mod only.
If you mean for the Survival mode patch,that is for the current released version of the EC.You may safely install it until further notice.
May 30? OH I type the wrong thing
May 20 2019
Emperor's Children v.1.3. (First public version) for DOW SS!
Wait for the new one to come out of this mod
It will take some time.
I would suggest trying the public version before the next.:)
I fully agree with Malice, more updates like this please! The more interactive you are with the community, the better. I'm looking forward to using this knight, it's gonna be a glorious sight to behold!
But i'm a bit confused about one thing: Where's the mounted blastmaster? Is it reserved for another knight or unit?
Not coded fully yet.Still experimenting with it.I want to make it a worthwhile upgrade.
Khoran_Gutsplitter
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