Post news RSS HOI HOI HOI! Another Update!

This update is largely for the purists and those who like realism to read, but theres probably something for everyone in this update.

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Not been long since the other update has it? ;) I've had a bit more free time recently than normal so I've been able to crack on with TK. The latest batch of changes are largely "under the hood" changes but I'm sure there are many out there who will appreciate the changes made.

- Adjusted impact force of bullets and grenades by caliber. This should result in much more realistic reactions from NPCs when hit \ head-shotting, no more over-the-top "hollywood" deaths although you will still feel very satisfied when you pop a bullet in a NPCs skull from a sniper rifle or blow them to hell with one of the grenade launchers, RPG or regular grenades ;)

- Completely overhauled weapons sounds, there is a hell of a lot more variety now including when you simply holster / draw a weapon and reloading. The reload sound of the RG6 especially sounds damn sexy imo ;)

- Edited ambient sounds to include some more variety for certain levels

- Added rats back into the game (not tushkanos!) they have a nice natural life and react and behave as you would expect rats to. You will also only largely find them in areas rats typically live such as underground areas and sewers.

- Multiple refinements for general X-Ray stuff, just made things a bit more efficient in the overall running for a smoother experience and ironed out hopefully the last of the quirks.

- Added the OTs-27 9mm and M79 grenade launcher in addition to the T-134, Bizon and Mac10, as well as updating trader lists and giving the weapons to certain NPCs. You will not find any player advantages vs AI here :p

- FN P90 and FN Five-Seven now use the proper 5.7mm ammo.

- Weapon descriptions have been edited to include info on the type of ammo they use for those among us who aren't gun nuts.

- Fixed the incorrect zoom values of the sniper AN94 and "cheap sniper" LR300. Also fixed a few other zoom values.

- Added suit protection info for some suits that got missed, also changed the name of the Stalker Suit to Sunrise Suit for continuity.

Comments
CelicetheGreat
CelicetheGreat

Are the new weapon sounds and models custom, or were they taken from other mods?

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ketxxx Author
ketxxx

As much as possible I've tried to use existing content that was just cut, unfinished or unused from retail SoC for whatever reason. A few of the weapon models are from other mods but I couldn't say what mod they originated from as I could only find the models as part of other large mods. Textures at the very least for weapons have been overhauled and normal maps I have completely remade and used other techniques to add additional details to weapons. In terms of sounds, they are all sounds that exist in the database archives for SoC ut were just unused. I have edited them to get the right reactions from the AI, which is a whole other story in itself.

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