You already got some insight into the way we are working. We shared our thoughts on basic unit design with you, explained our unit creation workflow and let you watch our artists while painting the Crimson Jackjaw.
Today, this is all about 3D modeling. When starting the modeling process, there are different ways of approaching. Like, starting with the low poly model to add details later. It’s also possible to begin with the high poly model and create a low poly topology from the detailed model. Which is what we did in the video.
By the way, have you seen our video of the first level design impression? Check it out to see how the plants are used to illuminate the world of Submerge.