Xarelok Update: Hi-Speed Gameplay
The overall quality of a game is sometimes hard to reach, and this being said, we're especially proud to announce we've established a framerate boost that will shoot the gameplay to the next generation level. Although, compared to our previous screenshots, the visual quality had to be lowered just slightly, we were able to reach an average framerate of 296 frames per second! This is an enormous step forward, as on the highest quality (shown in our previous march news post), we only reached average 14 fps.
The Basic Idea
The idea is simple as brilliant: We found out that not the lights themselves, but our artificial light sources were the framerate killers. So what we basically did was removing all light sources from our map, and keeping the lights themselves intact. That already gave us a nice framerate of 112 fps. Not enough with that, we wanted more: Reducing the texture quality by the factor 6, we could establish an outstanding framerate of even 302 fps at maximum. This is more than most industry games have as there are mostly limited framerates used in those productions.