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Hey friends, I finally started an indiegogo campaign, to fund the last couple of stage of KRUM I'll be more than happy if you support my endeavour! :)

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KRUM has a unique combat system that is simple to learn but tricky to masterthat’s unlike almost any other action video game out there. It’s nothing like a click-and-slash button masher. Button mashing will get you only killed. Each weapon has only a handful of simple to execute and yet brutal combos. The nature of the fights means that you’ll often be waiting your turn and planning your timing, whether that’s to strike or parry or roll out of the way.
The game, in other words, leans heavily toward action, but because combat is so perilous and gritty you'll often find yourself in what feels like a stand-off, whether battling monsters or common warriors, waiting with some trepidation for your “turn.”

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