Help create Eschaton.
Eschaton is ambitious, because it's a game made by gamers for gamers.
Powered by the immense potential of the Source technology, and unrestricted by pressure from publishers or investors.
Our only limit on what we can do is our creativity, and how hard are we willing to work.
If you wish to become part of the development team, you can either:
contact me by email/msn at arthur86@013.net.il,
or join our irc channel #eschaton on irc.gamesurge.net.
icq: 335-808-975
Anarchy Studios (Eschaton) is looking for talented individuals experienced in the following areas:
Level Designers - Requirements:
-At least 1 year of experience with the Hammer Editor.
-Solid understanding of lighting, theme and atmosphere, game flow and playability.
-Experience in film making and/or creating in-game cut scenes is a must.
-Knowledge in both sci-fi futuristic and post-apocalyptic architecture styling and designing.
3D Character Modellers - Requirements:
-Should be familiar with either 3D Studio Max, Maya, or Soft|Image XSI.
-Must have a good understanding of human anatomy. Forms and proportions.
Programmers - Requirements:
-At least 2 years of experience in C,C++. And knowledge of Source programming.
-Experience in working around the Source SDK and having a very solid understanding of it.
-Strong knowledge and understanding of Source artificial intelligence programming.
-Game programming in general is a plus.
Concept Artists - Requirements:
-Ability to create original production design, print illustrations, comics, matte painting and fine art background work.
-Must have good knowledge of color, light and form.
-Should be able to do descriptive quick sketches, as well as high quality finished work.
-Must have knowledge of human form and proportions.
-A digital drawing tablet is a plus, but not required.
-Familiarity with Adobe Photoshop and/or Coral Painter is a plus, but not required.
-Must show several pieces of example work.
Texture Artists - Requirements:
-Should be able to create realistic looking textures.
-Should be familiar with Source texture compiling or willing to learn. -Must be willing to take and give constructive criticism.
-Source experience is a big plus.
-Should have texturing experience and must provide several samples.
2D Artists - Requirements:
-Both ability and creativity to create original and impressive menus, HUD and GUI graphics.
FX Artists - Requirements:
-Experience in generating 3D procedural effects such as explosions, smoke, muzzle flashes, rain, snow, dust, sprite animations and so on.
Cinematics Creator - Requirements:
-Should be familiar with the Valve choreography tools.
-Must provide example work.
-sinarty