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We're looking for talented individuals to join us in our frustration in mod creation.

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You're not actually our only hope, but in order to help speed up and smooth out the process of developing the 1.0 and on, we're (as always) looking for talented individuals to join our team. These are obviously unpaid positions, but if you want to join a team which can help you mutually improve skills, build a portfolio and bang your head against your desk in frustration while spending altogether too much time learning trivia about Star Wars this is the perfect opportunity.

The roles we have open are:
3D Modeler
You'll be responsible for creating 3D models within reasonable poly ranges (typically 1-5 thousand) for use ingame based on existing designs. Typically these will be ships, however they can also be other exciting things like buildings and rocks. You can use any program you wish, as long as it exports to some sort of common format.

Texture Artists
You'll be responsible for taking the above models, and then texturing them (typically hard metal surfaces on 1024x1024 to 2048x2048 res textures).

If you have experience in either area or both areas and want to apply, send examples of your work to ThrawnsRevenge@gmail.com

Comments
Beskamir
Beskamir

I wish I could apply for the position since Star Wars is awesome and I'm decent at modeling, but I simply do not have the time to offer assistant right now. Chances are that I'll only get less and less free time as I get older :(

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MrPerson
MrPerson

2k textures in sins? wow, can't believe it could handle that.

Wish I could help, unfortunately I have work, college, and I don't have the slightest idea on how to mod anything lol

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Aenarion_
Aenarion_

with LAA it just might. I also wish I could help the team, but unfortunately I have no modding skills. Whatsoever.

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Beskamir
Beskamir

If you have the time I don't think it would take long to learn how to use blender and photoshop to a good enough level that you would be able to benefit the development of Thrawn's Revenge II.

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Gul-Dukat(tech)
Gul-Dukat(tech)

With LAA it does.

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.Corey. Author
.Corey.

Actually, a lot of the base game textures are 1024x2048. Ours are typically 1024x1024 or smaller depending on what it is (data maps and normal maps we sometimes do at 512 since it saves a LOT of filespace) and then SSDs are typically 2048x2048.

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Davis237
Davis237

1024? **** ive been working in 4096 this whole time!

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