The last year with Killing Engine was very though since we only had one programmer in the team. Pretty much all the graphics and sounds have been ready and waiting for months now. The progress from now on is largely dependant on the programming workforce available and we'd love to have more people in our team.
Our head programmer is Juuzu and he's done a remarkable job with Killing Engine. However, we will need more programmers if we want to develop Killing Engine rapidly in the future. We're planning on adding AI to the game and maybe even single player mode. The Graphical API is OpenGL and the editor is WinAPI and MFC. The whole package is together in Visual Studio.
2D Sprite Artists
We'd love to have even greater variety of weapons, environments and objects in our little game, but lately we haven't had very much time to make new sprites for the game. If you want to make some tiles, weapon graphics and objects to our game, we could sure use the help.
There are only few levels in Killing Engine currently and I don't have that much time to create new ones now. This is why we need more mappers in our team to create new multiplayer (and maybe in future single player) maps.
We'd also hope to have more people doing sound effects and maybe even music to Killing Engine. Also, a second webmaster/PHP programmer familiar with MySQL, Joomla and PhpBB would be nice to have so that we could get all the cool features we've designed to our website faster.
These jobs won't pay you any cash because this is a profit-free project paying tribute to all of those great freeware games we used to play when we were younger.
If you're interested, come visit our IRC channel #killingengine @ IRCnet (don't be alarmed if no one will answer immediately), post a comment here or drop me an e-mail at email@example.com.