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The work with RymdResa has been rather slow the last couple of months. We have done some freelance work and stuff to keep the boat floating. But RymdResa, our baby, has ofc always been in our hearts and minds; we just haven't have the time to keep up our wanted workspeed with it. But now we're very happy to reveal that Vendela will work full time with RymdResa, and only RymdResa until it's released.

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The work with RymdResa has been rather slow the last couple of months. We have done some freelance work and stuff to keep the boat floating. But RymdResa, our baby, has ofc always been in our hearts and minds; we just haven't have the time to keep up our wanted workspeed with it. But now we're very happy to reveal that Vendela will work full time with RymdResa, and only RymdResa until it's released.

What we do right now: designing chapter 3, updating the steam version and planning the release, milestones and deadlines + future patches.

We have also added some new cool consumable item-types (in fact there are 18 new ones). Here's two:

Here's a sneakpeak on the others:

We have also added loads of new graphics, there is now 250 space-objects to explore!
This week we've mostly worked on project planning; scheming out a proper workflow with deadlines and milestones; hoping to release RymdResa early next year. RymdResa is part of our every-day life, and we truly love it. We're both working really hard to get it out to you as soon as possible. But we won't release until we feel ready. It's important for us that the game match our vision completely before we do.


Today we sent our first newsletter! Do you also want them? Sign up on the RymdResa homepage!



Love.
Morgondag
Kim & Vendela

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