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On to the party member introduction! Meet Brasidas, an exiled Spartan on a quest to prove his innocence and redeem his honor.
Brasidas is a veteran Spartan warrior, which means he knows how to handle himself on the battlefield. Accustomed to fighting alongside his armored brethren, he excels in a tight vanguard of his allies.
Brasidas has a unique passive skill called Protector that allows him to split any damage received by an adjacent ally. Since Brasidas has the Heavy defense type, his share of the damage will also be reduced by half.
This is a great way to keep squishy allies in the fight when they are threatened, but be wary of area of effect attacks that might be used against you!
His basic attack is a spear jab, which differs from other melee attacks in that it can strike diagonally or pierce up to two spaces in a straight line.
His final starting skill is called Shield Bash. This hybrid offensive and defensive skill deals moderate damage and pushes the target one space. It also applies a one-turn debuff that reduces the target's damage by half.
Like all repositioning skills in Hellenica, if Shield Bash is used on an ally, no damage or debuff will be applied. This means it's safe to use on your allies strategically without any penalties.
Brasidas also has a number of unlockable skills. Today I'm going to reveal just two of them: Iron Vanguard and Tribute to Ares.
First up, Iron Vanguard. Brasidas is able to channel his extensive Spartan training and create a makeshift vanguard all on his own. When used, four Iron Spartans will spawn in the spaces adjacent to Brasidas until the end of the enemy turn.
Iron Vanguard is perfect for blocking off a chokepoint or walling in an ally on the brink of death. And, since it's Hellenica, you can push and toss any of the Iron Spartans around the level for some great bounce damage.
Next is Tribute to Ares. Brasidas is unique in that he can unlock a number of passive abilities to aid both himself and his allies. Tribute summons down a totem on each recently defeated enemy's space at the end of the player's turn. These totems will persist for the remainder of the fight and grant an attack bonus to any ally that moves onto that space.
This is great for longer fights that are centered in a particular area, as the bonus damage can really add up over the course of a fight.
Whew! That's three party members down. Next I'll be introducing Scylax, the Wandering Magian, so check back next week.
Also, please check out our Steam page to wishlist Hellenica and visit our Twitter to share our announcements with your friends. Thanks!