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I've been working on Helios for quite some time now and I've finally gotten down to the action combat part.

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I've been working on Helios for quite some time now and I've finally gotten down to the action combat part. The system uses collision detection to define hits, combined with hit boxes on the monster, damage gets calculated. Swords have a refraction trail behind them that is generated at runtime.
When a monster is hit on the head 30% extra damage will be dealt. Also weapons can be enchanted to gain extra attributes such as knock back strength, fire strength, ice etc.

(Click the images for a larger version)


If you would like to see more please visit Helios-online.net

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ninjaman999
ninjaman999

VERY cool indeed :3

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CJ_COIMBRA
CJ_COIMBRA

The description reminds me of Ultima Online... which is a very good thing.

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RoboTyphoon
RoboTyphoon

So, headshots will be ideal? I like the way this is going!

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WeThePuppets
WeThePuppets

Those screenshots are looking sexy. That's quite a bit of depth-of-field blur though. Not a bad thing per se, but it stands out.

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jorisshh Author
jorisshh

I just added some DOF and Bokeh to spice up the picture, but don't worry it's adjustable ingame.

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emptyDnik
emptyDnik

i like this too :)

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Buttergoose
Buttergoose

Looks exciting, good luck!

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Kiurimaru
Kiurimaru

sweet

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Drake3323
Drake3323

Seems legit, I think it will survive.

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