Developing a final boss is always a very difficult thing to do.
This week we've been working on the 3rd boss of the game. Although we could say that it's the 1st one because the other 2 are part of the learning curve of the game and shouldn't really be considered as bosses.
Planning cool cinematics and designing a coherent gameplay flow to make you enjoy has been the most difficult part of the development. But, after more than a week, we think we've accomplished our goal.
Take a look on a couple of new and fresh images!