Art by France
Hey hey, guys! Guess what day it is? That’s right; Tuesday! But more notably it’s also December 29th, which is the 5-year anniversary of Hazard Course’s release! Man, just saying that I can feel my skin begin to wrinkle. Time sure flies when you’re… waiting for Black Mesa to… be finished. Still. But ho! That day has come and passed, and with it, Black Mesa’s Steam Workshop is finally functioning! Mostly!
So without further ado, we’re happy to release Hazard Course on the Workshop.
Featuring enhancements of varying degrees as well as some new dialogue here and a bugfix or two (or three) there, we hope you enjoy The Course! It’s been a long time coming and we’re happy it was finally something we could do. If you’ve never given Hazard Course a play, now it’s easier than ever to do so, and if you have, maybe it’s worth experiencing again?
Moving forward, we’ll be doing any necessary maintenance and bug fixing, but overall our team will be shifting our focus back onto our new baby, Peer Review. If you wanna keep up with us, go ahead and check that out. We’ve also got a comfy community Discord server if you wanna chat with us and other fans directly, as well as a Twitter profile for general updates.
Finally, are you hungry for more Black Mesa content while you’re at it? Well, PSR devs still have you covered! Earlier this month, two of our core developers released map packs of their own as solo projects. Check out Notewell’s Stojkeholm, a half hour of original, fun Black Mesa action!
And once you’re done there, peep Further Data, Chris’s reimagining of Half-Life: Uplink!
A huuuge thank you to everyone who plays, and to everyone who’s been waiting on the Workshop version. We’ve wanted it just as badly as you have, and we’re excited to finally call it a wrap.
See ya later!