Post news RSS Hatchet Monthly Update October 2012

Hey everyone, it's been another slow month for production and I've lost the better half of it to the worlds of Borderlands 2 (man I wish it wasn't so addicting) and school's eating a lot of time too. Anyways, progress we've had: -Test enemy progress; working out some basic AI functions and a couple variants of mutant enemies. -Some crafting part progress (but not much) -Atrey has worked on a couple tracks and has been doing quite a bit of custom modeling to build up his skill at the art.

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Hey everyone, it's been another slow month for production and I've lost the better half of it to the worlds of Borderlands 2 (man I wish it wasn't so addicting) and school's eating a lot of time too.

Anyways, progress we've had:
-Test enemy progress; working out some basic AI functions and a couple variants of enemies.
-Some crafting part progress (but not much)
-Atrey has worked on a couple tracks and has been doing quite a bit of custom modeling to build up his skill at the art.

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