Post news RSS Hatchet Monthly Update November 2016

A month of injuries and delays. I don't think anyone is having as much as I am. Here's what got done: -Processed and imports models, including some last minute tweaks to match Hatchet's style. -Some testing with trigger to be able to have "one liner" type triggers for a bit of personality. Atrey lent a great hand with this one. -Lore writing occurred. Nothing we can bring to light just yet, but something more may become of it later. -Diagram drawing for more map work. [MORE IN FULL POST]

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A month of injuries and delays. I don't think anyone is having as much as I am.

Here's what got done:
- Processed and imports models, including some last minute tweaks to match Hatchet's style.
- Some testing with trigger to be able to have "one liner" type triggers for a bit of personality. Atrey lent a great hand with this one.
- Lore writing occurred. Nothing we can bring to light just yet, but something more may become of it later.
- Diagram drawing for more map work, including rounding out some coordinates.
- Additional testing and even some debugging on the quest environment. Some pretty obscure situations included, but were not limited to, tests of obtaining quest items for "Gather" missions from looting corpses, and using Hatchet containers UI. Pick pocketing and buying from shopkeepers are likely next.

Wood Barrel Preview (Cartoony conversion!)Wood Barrel PreviewMetal Barrel Preview

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