Post news Report RSS Hatchet Monthly Update May 2019

A month spent playing with icky technicals. Here's what got done: -Equipped sky cloud layers with the ability to use randomization seeds on the fly, to paint a more diverse and enjoyable cloud layer. -Rewrote accuracy system to represent hit probability more accurately. Further tuning will be needed into the future. -Fixed B3SAS and M460 having each other's range values for some odd reason, affecting falloff and accuracy somewhat. [More in full post]

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A month spent playing with icky technicals. Here's what got done:
-Equipped sky cloud layers with the ability to use randomization seeds on the fly, to paint a more diverse and enjoyable cloud layer.
-Rewrote accuracy system to represent hit probability more accurately. Further tuning will be needed into the future.
-Fixed B3SAS and M460 having each other's range values for some odd reason, affecting falloff and accuracy somewhat.
-Rewrote and simplified order sniper double barrel offset math, thus increasing reliability and cleanliness.
-Fixed some weirdness with the shurken ring. A no win situation, sadly.
-Spent a borderline unethical amount of time debugging an incredibly obscure error with MP replication. In this case, weapon selection somehow broke for a minute. Ew.

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