A slow month of much technical fury. Here's what we've been pounding heads against:
-More work with the sky effects.
*Test textures and proto textures have arisen, but are problematic in nature.
*Added support for multi-skin load ID's, as to deliver handfuls of non-animated textures at once during loading.
-More work for team FTP on Atrey's end. It's most of the way there.
-More work with sound system prototyping on Atrey's end as well. It's complicated.
Hatchet Monthly Update March 2019
A slow month of much technical fury. Here's what we've been pounding heads against: -More work with the sky effects. *Test textures and proto textures have arisen, but are problematic in nature. *Added support for multi-skin load ID's, as to deliver handfuls of non-animated textures at once during loading. -More work for team FTP on Atrey's end. It's most of the way there. -More work with sound system prototyping on Atrey's end as well. It's complicated.
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