Post news RSS Hatchet Monthly Update January 2016

A slow month for a recovering tennis elbow, but we don't believe in halts here at Hatchet. Here's what got done: -Some minor, yet important, debugging. A few tiny things, such as fixing a few issues with calculations and fixing Player Hand jitter round 3, this time related to encumberance AND leg health. ...

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A slow month for a recovering tennis elbow, but we don't believe in halts here at Hatchet. Here's what got done:
- Some minor, yet important, debugging. A few tiny things, such as fixing a few issues with calculations and fixing Player Hand jitter round 3, this time related to encumberance AND leg health.
- A bit of messing with AI balancing. The results so far are pretty small, but just a dash of polish.
- Added randomization ranges to how far AI uses dodges and leaps.
- Fixed another typo in item descriptions.
- Slight adjustments to the MP environment used to test Hatchet's MP compatibility state.

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