Hello again everybody, it's that time of month again (or about a week over) Been a pretty low-key month in production, with some goals being set to more basic stuff, and away from a lot of fancier aspects. A lot of groundwork has been tweaked and built upon, and Atrey is staying steady on building his skills, in addition to keeping up on other projects.
Things we did this month:
-Shifted focus to code basis and less on meshing new items as we go.
-Debugging, debugging, debugging
-Modifications on shotgun accuracy that make the pellet spread more realistic in behavior
-General source tweaks related to Weapons.