Post news Report RSS Hatchet Monthly Report September 2019

Hey. A bit late on this month's report, and it's pretty tame, but it's been a busy bit for me and Atrey. Here's some changes: -Optimized and polished many elements of the multiplayer environment -Fixed the "shadowrealm" bug seen in the test environment. It related to 2 very specific oversights in latent functions. -Fixed recoil patterns and camera movements not working fully in multiplayer. -Fixed client vs server issues with weapon spread in multiplayer. [More in full post]

Posted by on

Hey. A bit late on this month's report, and it's pretty tame, but it's been a busy bit for me and Atrey. Here's some changes:
-Optimized and polished many elements of the multiplayer environment
-Fixed the "shadowrealm" bug seen in the test environment. It related to 2 very specific oversights in latent functions.
-Fixed recoil patterns and camera movements not working fully in multiplayer.
-Fixed client vs server issues with weapon spread in multiplayer, caused by accuracy overhaul.
*Some of the ballistics are still buggy in output. For now they're at least consistent. Yay, truncation.
-Added camera movements to the Mach 17, General Rifle, and Revkat for testing purposes. So far so good.
-Expanded firing range into a new wing for combined weapon testing.
-Expanded functionality for some tools in the multiplayer test environment.
-Added new archetype defaults for separate defaults during multiplayer vs singleplayer gameplay. This helps compensate for the lack of crafting system in multiplayer, for very obvious reasons.
[More in full post]

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: