Post news Report RSS HammerHelm Dev Blog #4: Full Stamina System

The Stamina System in HammerHelm has been updated to include sprinting, regeneration, and more combat uses.

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I've updated the Stamina System to increase it's usefulness in both combat and non-combat situations. This is basically the full system although I may add to it in the future.

HammerHelm Stamina System

  • Movement and Regeneration
    • Sprinting increases your character's run speed at the cost of stamina over time
    • Running at normal speed allows stamina to regenerate slowly over time
    • Staying still allows stamina to increase much faster
    • Eventually I'm going to add stamina regen potions and other items that can affect your character's stamina
  • Combat - Special Attacks
    • Performing special attacks (such as Dash and Smash) uses a lot of stamina
    • Using a normal attack does not use stamina, but does prevent it from regenerating while the character performs the attack
    • Different weapon types require different amounts of stamina depending on the special attack being performed
      • Hammers require less stamina when performing Smash, but more when performing Dash
      • Axes require more stamina when performing Smash, but less when performing Dash
      • Swords use the same amount of stamina for Dash and Smash
  • Combat - Blocking
    • Going into a block stance uses a small amount of stamina over time
    • A successful block will prevent damage, but use up a chunk of stamina
    • Remaining in block stance for too long can result in a monster breaking through the block
    • If you run out of stamina while attempting to block, you will leave the block stance and be vulnerable to attack

HammerHelm Stamina System in Action

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KumasiPlays
KumasiPlays - - 13 comments

Should be much more realistic with stamina now

Reply Good karma Bad karma+1 vote
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